World in Conflict Can Run With Less Than The Minimum System Requirements
Sunday, July 22nd, 2007
I’ve been playing this game for the past 3 days and I just can’t stop thinking about it. One multiplayer match lasts for about 15 minutes, or maybe even less if there’s teamwork, but be sure to allot a minimum of 4 hours. Once you’ve begun, “One more game!” will be your word for the day. World in Conflict is definitely an addictive RTS game. This game isn’t just about the graphics. More importantly it’s the gameplay that counts.
My Ancient System Specs
You may not believe it but I was able to run the game (which is by the way, in beta at the time of this writing) with less than the minimum system requirements. Don’t expect stunning graphic details, of course.
- CPU: AMD Athlon XP 1500+ Palomino @ 1327 MHz, 133 MHz FSB
- MOTHERBOARD: ECS L7VMM2 (VIA KM266-8236 Southbridge), 266 MHz bus speed
- RAM: 2 x 256 MB DDR, 133 MHz FSB, Generic
- GRAPHICS CARD: nVidia GeForce FX5500 256 MB 128 BIT
- HARD DISK: Seagate Barracuda 7200 RPM Ultra ATA, 200 GB PATA
- SOUND: CMI 8738
- HEATSINK FAN: Thermaltake Extreme Volcano 12 @ max speed: ~5625 rpm
- MONITOR: AOC 7En, 17″ @ 1024 x 768, 32-bit
- Operating System: Windows XP SP2
- DirectX Version: DirectX 9.0c
- Bandwidth Speed: 384 Kbps DSL (400 Kbps downstream, 291 Kbps upstream)
We had an interesting discussion earlier on
Firefox 2.0.0.5 has been released. The latest update addresses multiple vulnerabilities including the
An update for Yahoo! Messenger has been released. It isn’t confirmed yet if this is an emergency update in response to a
According to a BBC article on 
